
Riley Campbell Design



Projects
These are some of the projects I have worked on!
​
They can be clicked on to take a deeper look.
'Dream Gallery' was my capstone project for my Media Design major. It is a virtual art gallery made in Unreal Engine. The user selects a folder on their computer and a gallery is procedurally generated using any images it contains.
Clay to B
'Clay to B' is a game I made for a third year Game Design course. It is a 3D platformer game, made in Unreal Engine. What makes it unique is that the player can morph between a humanoid character, a ball, and a glider.

Invis
'Invis' is a project I made for a second year game asset creation course. We were tasked with coming up with a character concept, creating the character in Blender, texturing it in Substance Painter and implementing it in Unreal Engine.

Wizardisco
'Wizardisco' is a game I made in Unity in one day for a game jam, where the theme was 'Light is the way'. It is a puzzle game where the goal is to fill the grid with the specified numbers of each tile colour. The challenge is that the tiles that are lit are the ones around the tile you click.

Stress Signal
'Stress Signal' was my capstone project for my Game Design major. It is a sci-fi first person shooter game, where the player goes on missions to procedurally generated space ships.

Disco Fever Dream
'Disco Fever Dream' is a game I made in Unreal Engine in 72 hours for a game jam, where the theme was Gravity/Anti Gravity. It is a 3D platformer game where the player rolls around floating courses in space as a disco ball. The player is able to flip the direction of gravity at any time.

Out With The New
'Out With The New' is a game I worked on for Game Jam Aotearoa 2023, made in 48 hours in Unreal Engine. It is a 'spot the difference' game where the player must determine whether paintings are genuine, or forgeries. The goal is to get as many right as possible in two minutes.

Bananananza
'Bananananza' is a bullet hell game I worked on in Unity for a game jam. You play as a monkey, traveling through a procedurally generated dungeon, throwing bananas to defeat enemies. At the end of the dungeon is a boss that throws hundreds of bananas at you.

